In our DnD group of over 20 years, we've relied on a Critical Hits and Critical Failures chart from 1st Edition to spice up every RPG we've played—DnD (1st through 3.5), Pathfinder, Starfinder, Werewolf, Vampire the Masquerade, you name it. We've adapted it for everything, and it's become a core part of our sessions.
This chart isn’t forgiving, it’s as brutal as it is hilarious. It’s claimed characters' lives in an instant, taken down big baddies with one epic swing, and caused chaos when a party member accidentally takes out an ally. But more than anything, it’s delivered unforgettable moments. Even decades later, we still laugh about those wild outcomes (thanks to a healthy dose of DM interpretation). We're old school and we believe the thrill of the game comes from knowing death is always a dice roll away. No risk, no fun!
The Critical Hit Charts:
- The Original Dragon Magazine article
- This is the original Chart just converted to a single landscaped page in PDF
- I've updated the Chart for the D20 system, clarifications, saves and etc. The original chart is preserved just now easier to use for the newer D20 system.
How we use it:
The chart is only consulted when you roll a Double 20 (20 and then 20 again on the same attack) or a Double 1 (1 and then 1 again on the same attack).
Our House Rules:
- If you critically fail during multiple attacks, any attacks after the critical fail are canceled. For example, if you have 4 attacks and the 2nd is a critical fail, the 1st attack counts, the 2nd determines your fate, and the 3rd and 4th are skipped.
- All critical hits deal double damage as defined by the ruleset (unless a specific effect like death, double, or triple is rolled).
- For spellcasters, any spell requiring a to-hit roll follows these guidelines:
- Direct single-target damage spells count as missile weapons.
- Area-of-effect (AE) spells count as bludgeoning.
- Mind-affecting spells count as either bludgeoning or missile, player’s choice.
- Spell descriptions override these rules (e.g., Bigby’s Crushing Hand or Rain of Arrows).
Example Adaptations:
- Guns are treated as missile weapons.
- For Roll Dex/Str/Con in D20 DnD (3+) and Pathfinder/Starfinder, we adapt it to approximate Reflex/Fort/Wis saves, using the formula: DC 10 + ½ level + the number of attacks performed.